Reminder:

Make sure your build is at or higher than the latest build posted below. If it's lower, verify the game contents to force an update. It's also important to remember that the sandbox depot is not updated regularly. This depot is only used for confined testing. If you were working with me on one of these confined tests, please remember to opt out of the sandbox depot so you're always receiving the most up-to-date build of the game.

Saturday, June 24, 2017

Upcoming Update

More Campaign Levels
The upcoming build is going to introduce quite a few more campaign levels aimed at helping teach a lot of mechanics and the various ways they can be utilized so as to help smooth the difficulty curve a bit. Most of these new levels are going to be slipped into what is currently Section 2, pushing those levels toward Section 3. From there, many levels are being rearranged in accordance to their difficulty.

Hopefully this will help ease the mechanics of various components so that they can be utilized for more complex puzzles in the future without concern of whether there's a solid fundamental understanding of how they work.

Finalized Campaign Leaderboards
The next update is also going to rework how campaign leaderboards are saved. Currently leaderboards are assigned to levels based on their level designation. This means that if levels are swapped around, the leaderboards aren't. For example, if level 3 and level 4 were switched, level 3 would still be displaying the leaderboard for what is now level 4 and vice versa.

The update will make it so that leaderboards properly follow their assigned level. If level 3 and level 4 are swapped, the proper leaderboards will still load for their respective level.

This also means that this update will clear the current campaign leaderboards. Hopefully this is the last time I'll have to do this prior to release.