Reminder:

Make sure your build is at or higher than the latest build posted below. If it's lower, verify the game contents to force an update. It's also important to remember that the sandbox depot is not updated regularly. This depot is only used for confined testing. If you were working with me on one of these confined tests, please remember to opt out of the sandbox depot so you're always receiving the most up-to-date build of the game.

Friday, March 10, 2017

Build: 1682052

Editor Update
This build introduces a couple of long overdue additions to the level editor. The first of which are level bounds to the level editor so you can see the automatic bounds being created for your level based on it's structure. The second being descriptions for objects.

Level Bounds
When creating a level, the game automatically placed level bounds around the level when playing it. This was fine but it left you sort of flying blind about what the bounds would look like when creating the level itself.

The editor can now display these bounds in real-time as you build your level so you can get a clear idea of where the edge of your level is. These bounds are important because it not only controls the camera but leaving the level will kill you.

Also nice is that these bounds will render on top of any objects regardless of layer, making it easy to see where the bounds are when you start building out your levels to have more intricate frames. However just like the grid and layers, these bounds can be disabled via the toolbar.

Bound Extender
With this update also adds the level bound object, which has been re-labeled as the "Bound Extender". The look and name has changed but it functions identically. It's an invisible point you can place on your level which will extend the bounds of the level. This allows for more open ended levels without the need to place solid bricks which could interfere with how you intend for the level to be completed.

Descriptions
You can now click on the name of an object above the object bar and get a description of the object you have selected. This was always planned to be added eventually but figuring out the cosmetic design wasn't entirely clear until after the new object bar was added and the visual styling matched better with the original vision for how it would look and function.

Missing Objects
With the addition of the new object bar, a couple of objects were accidentally forgotten. As mentioned above, one of these objects was the level bound or "Bound Extender" object. The other object that was missing was the Clockwork Brick. It's been re-added.