Reminder:

Make sure your build is at or higher than the latest build posted below. If it's lower, verify the game contents to force an update. It's also important to remember that the sandbox depot is not updated regularly. This depot is only used for confined testing. If you were working with me on one of these confined tests, please remember to opt out of the sandbox depot so you're always receiving the most up-to-date build of the game.

Tuesday, February 7, 2017

Campaign Update

Just wanted to post a quick update between builds since it's longer than I anticipated, but currently I'm knee deep in setting up the underlying mechanics for the campaign. The system is being setup to be as expandable as possible so that new levels can easily be added post-release.

The system as it stands is going to have five levels broken up into multiple sections. You'll only have to beat four out of five levels to unlock the next section. Each level will contain power cubes which contribute to the time to beat the level, but will also be used towards "completing" a level.

These cubes will be entirely optional in terms of progression through the game, however if you're the kind of person who strives for perfection, you'll need to collect all the cubes in each level. Completing all the levels in a given section, including collecting all the cubes will also unlock achievements.

There's no set level count in mind. There's no intent to have any sort of tutorial prompts. Level progression will be the tool of choice when training players about how various components work. As such, it's safe to assume that most of the mechanics won't show up right away but will be slowly introduced throughout the course of the campaign.