Reminder:

Make sure your build is at or higher than the latest build posted below. If it's lower, verify the game contents to force an update. It's also important to remember that the sandbox depot is not updated regularly. This depot is only used for confined testing. If you were working with me on one of these confined tests, please remember to opt out of the sandbox depot so you're always receiving the most up-to-date build of the game.

Monday, February 20, 2017

Build: 1645059

Object Panel Refresh

One of the issues I faced when building levels for the campaign was despite having built and categorized the objects into various groups, I still found myself digging for objects trying to find what I was looking for.

A while back an object preview was added to let you see what you had selected before you placed it and this worked well for eliminating the post-click limbo between selecting a part and placing it, but it did nothing to solve the root issue. Finding what you're looking for in the first place.

This update aims to fix that by providing simple but defined icons for each object, making it much easier to see specifically what you're looking for. The grouping system has also been replaced with a filter system. This is because many objects share similar qualities to other objects and don't always fit cleanly into a single category. The filter will allow you to narrow down what you're looking for without having to find a specific group it belongs to.

Naturally as usual, everything here is still subject to change. Any and all feedback is welcome.