Reminder:

Make sure your build is at or higher than the latest build posted below. If it's lower, verify the game contents to force an update. It's also important to remember that the sandbox depot is not updated regularly. This depot is only used for confined testing. If you were working with me on one of these confined tests, please remember to opt out of the sandbox depot so you're always receiving the most up-to-date build of the game.

Thursday, February 2, 2017

Build: 1607369

More Visuals Fixed
The bulk of this small update involves fixing more of the visual issues that the Unity 5 update brought. This includes proper reflections on things like death bricks, homing bombs, tornados, etc, as well as refining some of the particle effects.

Mechanical Fixes
Homing Bomb tracking is a bit more reliable, replacing the previous single point raycast with a spherecast that covers a slightly larger area and makes the likelihood of 'seeing' the player a bit easier. The 'near wall' restriction has also been lifted since the spherecast ideally prevents the bomb from getting a complete line of sight if it's chase path isn't completely clear from the point it locked on.

  • Currently there's an issue where the bomb will 'snap' into walls as a result of this restriction being lifted. I'm looking into a clean way to resolve this issue.

Death Blocks now function correctly again.

The particle effect and sound from dying are fixed.