Reminder:

Make sure your build is at or higher than the latest build posted below. If it's lower, verify the game contents to force an update. It's also important to remember that the sandbox depot is not updated regularly. This depot is only used for confined testing. If you were working with me on one of these confined tests, please remember to opt out of the sandbox depot so you're always receiving the most up-to-date build of the game.

Sunday, January 3, 2016

Build: 917488

Steam Avatars:
An update has just been pushed that should address the issue of Steam avatars not loading properly the first time you launch the game. The avatar may still show a generic icon for a split second while it's being loaded from Steam, but this will be addressed later. The main issue of updating the avatar information to be used in-game has been resolved.

No tests have been done on how Offline mode affects the avatar yet but I plan to do those soon.



Level Editor:
This update also addresses the issue of levels doubling up on themselves when playing a level directly from the load menu in the editor.
Directional objects such as lasers, homing bombs, and roaming spikes have also been fixed and will now load properly when playing levels.

As of right now, there are no known issues related to loading levels into the editor and playing them so any issues are likely unknown and should be reported asap.

Steam Workshop:
It's still not ready to be tested just yet. While the functionality is there, it still feels fickle and needs to be more thoroughly investigated. This isn't a high priority right now however, so please don't expect this to be ready any time soon. As of right now, I'd recommend avoiding it altogether until further notice.

Title screen:
In addition to addressing the issue of avatars not loading properly, progress is currently being made on implementing the settings menu. Input and audio controls are not a high priority at the moment, however I plan to have the option to change resolution into the game very soon, which will omit the need for the splash screen when entering the game.

Input controls will likely be introduced a little later on once I start building in full controller support and can design the input settings from the ground up to support both keyboard and controller input from square one.

Campaign:
The groundwork for campaign is currently being worked on, but the details of how it will work are still largely unknown. Any and all suggestions are more than welcome so please don't hesitate to bring them up.

What is known so far is that "Collectibles", the little purple cubes, will be used as a way to unlock new sections. Each section will have a set of levels. In order to progress, you'll need to have obtained enough of these collectibles to unlock the next section. You must complete the level to keep any collectibles obtained. The number of collectibles necessary to unlock the next section will be less than the total number of collectibles in the section you're currently in, so it will not be necessary to complete a section 100% before progressing. However the number of collectibles will be held as a statistic for completing the game and obtaining them all will most likely be used to unlock an achievement.

Please be sure your current BuildID is 917488, which can be found under the "Local files" tab in properties for the game. If it's not, you can verify the game contents to force the game to update to the latest build.